翻译:papercutzg

Jay: Well one of the things we’ve carried over is the way the general co-op features work,. When you’re playing the game you can have another player jump into your game any time so it’s very dynamic – the game adjusts automatically to the number of players who are there. One of the ways we’ve really improved that is what I like to say is our prime directive is “thou shall do no harm to the co-operative game” – something that Diablo 2 didn’t really follow. 

  Jay:恩,我们已经实行的设定当中有一个就是关于玩家之间联机合作的特性。当你在进行游戏的时候其他人可以随时进入你的游戏房间所以游戏是不停变化的–游戏会在玩家数量变化时马上做自动的调整。另外我们做出的一个重大改动就是:首先,你在联机合作时对其他人是无害的。而这点在D2中则没有很好的贯彻。

They liked the idea that players can compete against one another while being co-operative. But I think – while a noble experiment – it mostly proved to make players not like each other and not want to play together. The average game size on battle.net in Diablo 2 games is 1.2 players – which basically means almost everyone is playing games by themselves. One of the main reasons is “why would you want to play with someone else?” They can go hostile at any time and kill you, mostly in an exploitive way and it’s not like it’s a fair fight – you’d probably be dead before you even noticed they went hostile; there’s a good chance they’ll steal all your loot so you won’t get anything good and it just makes the game a little bit harder so why would you want to play that way? 

  人们喜欢在多人游戏中与他人竞争。但我觉得,这只会让玩家越来越不喜欢彼此并且越来越不喜欢多人同时作战。D2战网上每个房间的平均人数只有1.2人。这基本上是在告诉我们几乎所有玩家都在各自为战。【我为什么要和另外一个人一起玩?】这是因为那另外一个人随时可以跟我翻脸(敌对)然后把我干掉,这种不公平的决斗简直就是一种投机行为,我甚至到死都没意识到那个人跟我敌对了。。。这是他们偷走我的战利品的好机会。。。。在这种情况下我没得到任何好处,只是让【暗黑破坏神的喽啰们更强了】一点点。所以我为什么要和别人一起合作?

原文: http://www.diablofans.com/forums/showthread.php?t=15171

 

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